![]() ![]() That's fine, but it definitely breaks up the really good flow that CrossCode sets up. ![]() And like other RPGs that also directly encourage this behavior, this leads the player to grinding. I realize how cranky that makes me sound, but you can only take so much of this before you're tired of it.īeing an RPG, you're encouraged to fight everything to gain EXP and earn points to spec into your character's skill sheet. The humor in CrossCode starts off pretty awesome, but it quickly overstays its welcome. But after the third time, I was beyond annoyed, and it just kept going. At first, it gave me quite a few chuckles having party members comment on the combat - an early one will continuously talk about cows when you slay these bison-like creatures in the first overworld area. You'll read this meta-narrative from the characters you meet along your journey.ĬrossCode is very self-aware, beyond the point of being funny or witty. ![]() Beyond that, however, is a meta-narrative, one that questions the typical MMO tropes and archetypes. It's a neat concept (and one of the reasons why I've always liked Sword Art Online). The game within CrossCode is an MMO, as these futuristic VR games tend to be, and you'll see NPC "players" running around on their own quests or hanging out in towns. You play as an avatar, a virtual representation in the CrossWorlds. Much like Sword Art Online, CrossCode is a game within a game. CrossCode is a character-driven story, and those characters have a real emotional impact. Each one you'll encounter is unique, though some are just there to either be a trope themselves or to poke fun at one. But you'll also meet a massive cast of characters along the way, some of whom will join you on your journey throughout the CrossWorlds. In CrossCode, you'll be fighting a lot of enemies and solving a metric ton of puzzles - we'll talk more about that in a bit. ![]()
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